People who have been reading my blog will know my 'main' is a Death knight and im currently leveling a mage (level 53 atm), I have played a DK since season5 and watched the class turn from a much hated true hero class to full on joke. The Scourge Strike buff at 3.3 was promising, the HOTFIX was not.
A Death knights tale by Steezebo baggins...
So most of you will take the approach that the class got what it deserves, It sat on a thrown for one season as was untouchable, now its the other classes turn right? WRONG
Every Death knight knew the class was bullshit in season 5 but that wasnt our fault, we wasn't gonna not play the class because you could spam one button and collect points. Season 6 the class was still pretty decent but slowly DKS drifted from top spots, surely every patch including a DK nerf and now we have gotten to the stage were it feels like Blizzard are making the class pay for having a free season back in S5.
Where is the consistency ?
Bar season 5 most classes have consistently been decent, mages/rogues/priests/resto druids/ holy paladins, warriors........etc.
So.. Thank you Blizzard, I will level my Mage and hope that Catacylsym doesnt include so many jokes.
So the awaited patch 3.3.0 arrived today and like any normal wow player i wanted to jump into the new content ASAP!
And here it is, proof of my journey:
Altogether the instances are pretty fun, i think it took the party around 1hr30minutes to do all 3instances and we only wiped twice. Boss fights are typical Wow including 'MOVE FROM FIRE' stlye bosses and gauntlet like events.
This instance is great for players who do not have the gear for ToC10/25, in theory players could do these instances daily and reach full 232 item level gear in no time.
As expected the instances are currently the hardest heroics in game, though they shouldnt cause much trouble to players with decent gear and a brain!
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Movie Spotlight: Hydra 7
Current Warcraft movie in the spotlight is: Hydra 7!
Hydra's seventh video, he is seen as many as the best priest in the world. This video is packed with entertaining arena footage and shows off Hydra's skills.
Matches include: Priest/Rogue . Priest/Mage . Rogue/Mage/Priest.
My rating : 5/5
The video can be found at:
This is the seventh blog entry making Steezecraft one week old, happy birthday!
A quick note about 3.3.0, the patch is expected to come tommorow which is the 9th of Decemeber.
Now onto the tier gear you can expect to see dropping in the depths of the Icecrown Citadel:
Death Knight. Druid. Hunter. Mage.Rogue
In my opinion these sets look way better than some of the useless looking sets Blizzard have put into the game in the past, especially the warrior one!
So..one week running and 315 unique visitors :) if you wish to stay upto date with the latest Steezecraft topics dont hesitate to subscribe via Rss feed on the top right corner :)
Well thats about it..Mage current level49 and about to learn water elemental!
Thanks for reading
Time to fill your brains with more information on the upcoming megaaaaaa important patch 3.3.0!
I believe the biggest change to any patch is what happens to the classes, I mean of course new things are pretty cool and help to maintain the joy of the game BUT the class changes are what people really want to know about!
For example, they better nerf destruction locks or i swear I'm going to.... write a very angry blog entry about it.
Time for the Daily wall of text guys, if you read anything you approve or disprove of don't hesitate to leave a comment under the blog entry!
I've done you guys the job of reading through all the changes, I have picked out the big changes for you, these include:
Death Knight tanks will now be more viable, rune strike will cause more threat and Scourge Strike should be hitting harder making DK's more viable in arena again!
Hunters Deterrence will now be able to immune damage from ranged attacks!
Pets can now be cleaved down again by AOE BUT they will have all of their masters resilence.
Deep freeze will now hit 'immune' to stun players hard with some lol DPS. Mage pets water bolt mana cost reduced by 80% so... it will never oom :)
PROTholy paladins will no longer have Flash of Light HOT!
Shadowpriests will have a bigger range of Mindflay (this change should have come years ago)
All rogues at any level will move at 70% speed in stealth.
Elemental shamans will have increased haste but crit less.
Conflag redesigned, in theory this will make the warlock 3button domination combo hit for less instant burst!
Thanks for reading, On a side not my mage is now level47 and powering through ZF :)
I PITTY THE STEEZE FOOL!
This is going to be the last major patch before the Cataclysm expansion, which i will be covering in depth in the upcoming weeks!
General Class changes:
Area-of-Effect Damage Caps: We've redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 10,000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.
Attack: Level 1 druids, mages, priests, and warlocks will no longer start with the Attack button placed on their action bars by default.
Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
Pet Resilience: All player pets now get 100% of their master's resilience.
Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.
General Race changes:
Orc and troll shamans now have their own unique totem art.
Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.
Will of the Forsaken now shares a 45-second cooldown with similar effects, including the all pvp trinkets and Titan-Forged runes.
Thats about it for todays wall of text :D My mage is current level 45 because im slacking hard :( If you have any questions just leave a comment below any blog entry!
I will be writing a few blog entries on the upcoming 3.3 patch over the next coming days so stay tuned and ill try fill you in!
The first area of the 3.3 patch I'm going to cover is the new Icecrown 5man instance :).
Below you will see a very interesting preview including story lines and lore involved in the new instance:
One thing to keep in mind though is that you have to unlock the Halls of Reflection by doing the Pit of Saron and the Pit of Saron is locked until you do the Forge of Souls.
For complete loot listing on normal and heroic modes check this out, you will notice some very strong items including a new OP armor pen trinket NOMNOMNOM:
Thats about it as far as the 5man instance goes, like I said I will be focusing my blog entries on this patch in the upcoming days :)
Quick word about the leveling of my mage, It is current level 43 any level 80s on Ravencrest EU are more than welcome to come boost me through ZF :D
This is a guide for Death knight dps, the current patch is 3.2.2 so this specc is relevant for here and now :). I've played all three speccs in Pve and even though the other two speccs are fun, blood specc is clearly the most damage output.
First of all you will want to reach the Pve hit cap which is 8%, this will make sure you don't miss any special attacks such as Heart Strike and Death Strike. (Hit cap under 8% will result in a serious loss of DPS)
(PS:PlagueStrike, IT: Icy Touch, HS: Heart Strike, DS: Death Strike, DC: Death Coil)
PS-IT - HS - HS - DS - DC -> DS- HS - HS - HS - HS - Repeat
Tip 1: Keep above 25runic power at all times, this will ensure your Death Strike hits as hard as possible. (Death Strike scales with Runic power when glyphed)
Tip 2: Keep Plague Strike and Icy Touch on the target, it significantly increases your dps.
Tip 3: Spam Death coil when your runes are refreshing.
Tip 4: Dancing Rune Wepon as much as possible, try to refresh diseases after you summon it to increase damage, it is also a good idea to use Hysteria before summoning it.
Note there is 4 points spare that you can put into what you want in the blood tree, I have chosen Bloodworms and Vampiric Blood because you do more damage when over 75% health (Bloodworms help) and VB helps tricky situations + viable tanking offspecc.
Glyph of Death Strike
Glyph of Dancing Rune Wepon
Glyph of Dark Death
Any questions on this specc send me a poke :)
I'm sure I am not the only one who thinks World of Warcraft charges like payed character transfer are way too over priced, examples of these costs are below:
In my opinion these charges are quite ridiculous, considering it will be a computer system that does the transactions anyway.
Think of how much profit blizzard are making per transaction.
Lets go through the cost of a typical year playing the game!
Ok so the games will cost = £32.92 (And thats the cheapest i could find)
Monthly subscription to the game costs £8.99 : £8.99x12= £107.88
God why did i chose to be human male i hate it, lets go human female and change to a more feminine name ! = £12.00
My friend plays Horde on another server so you have to pay for realm transfer £15 and faction change £20, my friend had to do this recently and he was not happy! = £35
God i need race change because the other race's racial is so much better in PvP! = £15
Overall Cost = £202.80
These costs do not even take into consideration people having multiple characters on realms, usually if someone transfers their main character off to a better server they will want to take their alts with them aswell.
Now remember around 11.5million people play World of warcraft, thats alot of money!
Mage current level 43 :) will keep you updated !
I was in a pve guild and took that aspect of the game seriously untill i realised being one of the best geared Death knights on the server would probably help me in arena (When resilence was about as usefull as a blind car driver) Ofcourse it did and within weeks i was in the gladiator bubble, this was with no focus macros and hardly any solid tactics other than right click, collect points, repeat.
Season 6 came and It appeared to be slightly more balanced, I played in a successful Paladin Hunter Dk comp which was pretty strong against everything apart from wizard cleave variations. After getting full furious set, Tier2 wep and titles such as Arena Master i was pretty happy with the outcome of the season, my only regret was not pushing hard enough for Gladiator.
After an arena break (More pve focus) i stepped into arena in season 7 only to be hit by this:
Oh, did i mention Elemental shamans could do this sort of thing aswell!
Warriors could burst so much harder than me, have similiar overall damage and have mortal strike.
Death knight is not FOTM (Flavour of the month) anymore so I will be rerolling like every other noob, a wise man once said 'Stick to what you are good at' and what i am good at is mage, so let the power leveling commence!
Steezey, gnome mage, Ravencrest EU current level 38!